Guide:Class setups

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The Thorium Mod heavily expands on the number of options available for the four vanilla classes – Melee, Ranged, Magic, and Summon. In addition to this, the mod adds a completely revamped Thrower class with mechanics unique to the Thorium Mod, as well as two completely new classes for the player to play as: Healer and Bard. As with vanilla, each class's versatility, capabilities, and power increase as you progress through the game. This, plus the existing choices from vanilla, means it may be overwhelming for a first-time player to decide what to use. This guide will provide potential weapons, armor, accessories, and other options for each class at multiple points of the game.

For a list of equipment from vanilla Terraria, please refer to this guide.
For a more detailed guide for the Healer class, please refer to this guide
For a more detailed guide for the Bard class, please refer to this guide

Some things to note about this Class Setups page:

  • This guide will pertain only to Thorium equipment: No Vanilla or Donator items are included. This doesn't mean you shouldn't use Vanilla or Donator content too, it's just not listed here to keep it simple.
  • This guide assumes the player is not sequence breaking: The listed equipment will be placed in its appropriate tier of progression whether it's technically possible to retrieve it earlier than intended. (Items that are hard to obtain following normal progression will be marked with a ?

Pre-Boss

(Last updated 1/8/2022) - This section assumes the player hasn't fought any bosses or events yet and has explored easily accessible areas.

  • Notable areas include: Surface, Cavern, Tundra, Ocean.
  • Notable threats to face: Grand Thunder Bird, King Slime, Eye of Cthulhu, Blood Moon
Thrower
Techniques

n/a

Armors

n/a

Accessories
Buffs

n/a

Pre-Eater of Worlds / Brain of Cthulhu

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

  • Notable areas, bosses, and events include: Cavern, Sky Islands, Grand Thunder Bird, King Slime, Eye of Cthulhu, Blood Moon
  • Notable threats to face: Corruption, Crimson, Underground Desert, Meteor, Eater of Worlds, Brain of Cthulhu, Goblin Invasion, Old One's Army

Mid Pre-Hardmode

(Last updated 1/8/2022) - This section assumes the player has defeated the games bosses and events found in the middle of prehardmode and has obtained access to their proceeding loot.

  • Notable areas, bosses, and events include: Corruption, Crimson, Underground Desert, Meteor, Eater of Worlds, Brain of Cthulhu, Goblin Invasion, Old One's Army
  • Notable threats to face: Jungle, Aquatic Depths, Queen Bee, Queen Jellyfish, Viscount, Underworld ?
Melee
Weapons
Armors

n/a

Buffs

n/a

Ranged
Ammunition

n/a

Accessories
Buffs

n/a

Pre-Skeletron

WIP - This section assumes the player has defeated all bosses and events in Prehardmode prior to Skeletron and retrieved their proceeding loot.

  • Notable areas and bosses include: Jungle, Aquatic Depths, Queen Bee, Queen Jellyfish, Viscount
  • Notable threats to face: Skeletron, Dungeon, Underworld, Granite, Marble, Corpse Bloom, Buried Champion, Granite Energy Storm, Star Scouter
Thrower
Techniques

n/a

Armors
Accessories

n/a

Buffs

n/a

Mixed

Listing items that are viable regardless of class.

Weapons

n/a

Armors

n/a

Accessories

n/a

Pre-Wall of Flesh

WIP - This section assumes the player has defeated all bosses and events in Prehardmode prior to the Wall of Flash and retrieved their proceeding loot.

  • Notable areas and bosses include: Skeletron, Dungeon, Underworld, Granite, Marble, Corpse Bloom, Buried Champion, Granite Energy Storm, Star Scouter
  • Notable threats to face: Wall of Flesh
Healer
Weapons

n/a

Support Tools

n/a

Armors

n/a

Accessories

n/a

Buffs

n/a

Bard
Weapons

n/a

Armors

n/a

Accessories

n/a

Buffs

n/a

Mixed

Listing items that are viable regardless of class.

Weapons

n/a

Armors

n/a

Accessories

n/a

Buffs

n/a

Pre-Mechanical Bosses

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before The Twins, The Destroyer, and Skeletron Prime.

Ranged
Accessories

n/a

Buffs

n/a

Ammunition

Pre-Plantera

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before Plantera.

Mixed

Listing items that are viable regardless of class.

Weapons
Accessories

Pre-Golem

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before Golem.

Pre-Lunar Events

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before the Celestial Pillars.

Pre-Primordials

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before The Primordials.

Melee
Armors

n/a

Accessories

n/a

Buffs

n/a

Ranged
Armors

n/a

Accessories

n/a

Buffs

n/a

Endgame

This section assumes the player has visited all appropriate biomes, and has defeated all bosses and invasions provided by Vanilla and the Thorium Mod.

Ranged
Accessories

n/a

Buffs

n/a

Magic
Accessories

n/a

Buffs

n/a

Mixed

Listing items that are viable regardless of class.

Weapons
Accessories

The Omega Core.pngThe Omega Core(Expert)

Guides
 
Pre-Hardmode Bosses The Grand Thunder Bird (Map icon).png The Grand Thunder Bird • Queen Jellyfish (Map icon).png Queen Jellyfish • Buried Champion (Map icon).png Buried Champion • Star Scouter (Map icon).png Star Scouter
Hardmode Bosses Borean Strider (Map icon).png Borean Strider • Aquaius, the Endless Tide (Map icon).pngOmnicide, the Life Defiler (Map icon).pngSlag Fury, the First Flame (Map icon).png The Primordials
Classes The Ring.png Class setups • Cleric Emblem.png Healer • Bard Emblem.png Bard
Crafting Arcane Armor Fabricator.png Crafting Quick Reference • Terrarium Defender.png Terrarium Defender