Soul Cleaver
Type | Weapon – Thrower |
---|---|
Damage | 54 (Throwing) |
Knockback | 5 (Average) |
Critical chance | 4% |
Use time | 18 (Very Fast) |
Velocity | 15 |
Tooltip | Rapidly throws a large piercing cleaver that lowers enemy defense Overuse of this weapon exhausts you, massively reducing its damage Killing enemies recovers some of your exhaustion |
Inflicts Debuff | Ichor |
Debuff duration | 3 seconds |
Debuff tooltip | Reduced defense |
Inflicts Debuff | Exhaustion |
Debuff duration | 20 seconds |
Debuff tooltip | Some throwing items are now much weaker |
Rarity | |
Sell | |
Research | 1 required |
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Lich | 1 | 20% |
Treasure Bag(Lich) | 1 | 40% |
The Soul Cleaver is a non-consumable Hardmode throwing weapon that can autofire. It is dropped by the Lich. It throws large cleavers that arc down after a considerable distance, can pierce up to 2 enemies and inflict the Ichor debuff. It can be an incredibly valuable throwing weapon well into late Hardmode.
Like most non-consumable throwing weapons, using this weapon builds up an exhaustion meter that appears below the player. Not using the weapon will make the meter slowly go back down. However, if it becomes completely filled, the user will be inflicted with the Exhaustion debuff, causing all non-consumable throwing weapons to deal massively decreased damage for some time. The meter resets after the debuff ends.
Its best modifier is Unreal.
History
- 1.6.5.4: Sprite updated.
- 1.6.0.0:
- Increased damage from 52 to 54, use time from 16 to 18 and changed effect.
- Added Exhaustion mechanic.
- 1.2.5.0: Introduced.