Organ
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OrganHardmode exclusive
Statistics
Type | Weapon – Bard |
---|---|
Damage | 45 (Symphonic) |
Knockback | 2 (Very Weak) |
Inspiration | 5 |
Critical chance | 4% |
Use time | 25 (Fast) |
Tooltip | Allows you to rhythmically play on a big organ Successfully timing hits will steadily increase its damage, empowerment level, and projectile count Mistiming hits will decrease these bonuses greatly and cost 5 inspiration These bonuses will stay between weapon swaps, but gradually fade while not your active weapon |
Rarity | |
Sell | |
Research | 1 required |
Empowerments |
The Organ is a craftable Hardmode Big instrument. It releases ghost projectiles above the player that home in on enemies. While held, the Brass Timer will appear below the player; the weapon's effects vary based on whether or not the timer is over a marker when attacking, as well as how long the rhythm has been held. When used, it empowers nearby players and the user with the Damage I empowerment.
Correctly attacking while the timer is over a marker will increase the weapon's damage by 4%, which stacks with successive correctly timed attacks up to 120% increased damage.
- Once the bonus damage has reached 40%, ghost projectile amount will increase to two and the organ will empower nearby players and the user with the Damage II empowerment.
- Once the bonus damage has reached 80%, ghost projectile amount will increase to three and the organ will empower nearby players and the user with the Damage III empowerment.
Its best modifier is Fabled.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Soul Forge | ||
Ingredient(s) | Amount | |
Dark Matter | 10 | |
Darksteel Ingot | 12 | |
Ectoplasm | 8 | |
Result | ||
Organ | 1 |
History
- 1.6.4.1: Changed to only cost inspiration on a mistime and not deal 90% less damage on a mistime.
- 1.6.2.0: Buffed damage from 34 to 45, nerfed use time from 22 to 25, and inspiration cost from 1 to 2.
- 1.6.1.0: Introduced.