Templar's Judgement
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Templar's Judgement
Statistics
Type | Weapon – Healer |
---|---|
Damage | 22 (Radiant) |
Knockback | 8 (Very Strong) |
Critical chance | 4% |
Use time | 28 (Average) |
Velocity | 10 |
Tooltip | Heals ally and player life equal to your bonus healing Swings a purified mace that releases lingering healing energy on its first hit Up to 5 healing energy can exist at once |
Rarity | |
Sell | |
Research | 1 required |
The Templar's Judgement is a craftable radiant weapon. It swings out a purified mace in an inaccurate fashion, which can extend up to 14 tiles before returning and damages and pierces enemies. The first successful strike in an attack releases two lingering energy particles that heal players they touch equal to the attacking player's bonus healing. Up to five healing energy can exist at a time, and it disappears after 10 seconds.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Iron Anvil / Lead Anvil | ||
Ingredient(s) | Amount | |
Darksteel Ingot | 10 | |
Life Quartz | 4 | |
Result | ||
Templar's Judgement | 1 |
Notes
- The maximum amount of health the lingering energy particle can heal is 4.
History
- 1.6.4.0: Buffed maximum heals from 2 to 4.
- 1.5.1.1:
- Damage increased from 20 to 22 and knockback increased from 3 to 8.
- Use time decreased from 42 to 28.
- Adjusted trajectory and velocity.
- 1.5.0.0: Introduced.