Templar's Judgement

From Thorium Mod Wiki
Jump to navigation Jump to search
Templar's Judgement
  • Templar's Judgement item sprite
Auto-use
Stack digit 1.png
Statistics
TypeWeaponHealer
Damage22 (Radiant)
Knockback8 (Very Strong)
Critical chance4%
Use time28 (Average)
Velocity10
TooltipHeals ally and player life equal to your bonus healing
Swings a purified mace that releases lingering healing energy on its first hit
Up to 5 healing energy can exist at once
RarityRarity Level: 2
Sell3000*30 Silver Coin.png
Research1 required

The Templar's Judgement is a craftable radiant weapon. It swings out a purified mace in an inaccurate fashion, which can extend up to 14 tiles before returning and damages and pierces enemies. The first successful strike in an attack releases two lingering energy particles that heal players they touch equal to the attacking player's bonus healing. Up to five healing energy can exist at a time, and it disappears after 10 seconds.

Crafting

Recipe

Crafting Station
Iron Anvil.pngIron Anvil /
Lead Anvil.pngLead Anvil
Ingredient(s) Amount
Darksteel Ingot.png Darksteel Ingot 10
Life Quartz.png Life Quartz 4
Result
Templar's Judgement.png Templar's Judgement 1

Notes

  • The maximum amount of health the lingering energy particle can heal is 4.

History

  • 1.6.4.0: Buffed maximum heals from 2 to 4.
  • 1.5.1.1:
    • Damage increased from 20 to 22 and knockback increased from 3 to 8.
    • Use time decreased from 42 to 28.
    • Adjusted trajectory and velocity.
  • 1.5.0.0: Introduced.