1.5.0.0
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1.5.0.0 | ||||||
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“Dark and Light update” | ||||||
Release date July 22nd, 2018 | ||||||
Version chronology | ||||||
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Version history |
Thorium Mod 1.5.0.0 brought about the Viscount boss, new world generation, major healer and bard changes/fixes as well as a great deal of balance changes to many items.
Additions
- Added Bat Wing, Guano Gunner, Vampire Scepter, Dracula Fang, Viscount's Cane, Bat Scythe, Sonar Cannon, Count Mask, Vampire's Catalyst, Grim Pointer, Enchanted Armor, Cyclone, Clockwork Bomb, Pharaoh's Slab, Enchanted Pickaxe, Air Walkers, Weighted Winglets, Wizard Shoes, Survivalist's Boots, Potion Chaser, Vampire Gland, Bubble Magnet, Blob-horn Coral Staff, Naga's Recurve, Sea Foam Scepter, Wreath, Spartan Sandals, Plasma Vial, Crystal Wave, Stun, Soul Link, Chi Tea, Fake Coin, Pharaoh's Breath, Spirit Droplet, Large Opal, Opal Gem Lock, Large Aquamarine, Aquamarine Gem Lock, Onyx, Black Torch, Onyx Staff, Onyx Ring, Enchanted Onyx Ring, Large Onyx, Onyx Gem Lock, Onyx Hook, Large Prismite, Prismite Gem Lock, Yew Acorn
- Added Phoenix Staff, Eater of Pain, Brain Coral, Templar's Grace, Sacred Charge, Cryotherapy, Divine Lotus, Star Rod, Light-Burst Wand, Ra's Whisper, Pacifist Necklace, Head Mirror, Aloe Leaf, Honey Heart, Inner Flame, Equalizer, Dark Heart, Soul Guard, Demon Tongue, Dark Effigy, Karmic Holder, Wooden Baton, Ice Shaver, Lustrous Baton, Rotten Cod, The Stalker, Templar's Judgement, Sacred Bludgeon, The Effuser, Palm Cross, Shadow Wand, Deep Staff, Spirit Blast Wand, Wild Umbra, Twilight Staff, Mind Melter, Pagan's Grasp, Healer's Card
- Added Concert Tickets, Mix Tape, Auto Tuner, Headset, Fan Letter, Inactive Track Player, Track Player, Music Player, Hot Horn, Prime's Roar, Dynasty Guzheng, The Maw, Fishbone, Sousaphone, The Set, Edge of Imagination, Holophonor
- Added Kinetic Potion, Black MIDI, Strawberry Heart, Turtle Drums, Cosmic Dagger, Blitz-zard, Supersonic Bomber
- Added Yew Tree, Marshy Astroturf, Gem Bottle, Decorative Potion, Desert Chest, Desert Key, Aquatic Depths Chest, Aquatic Depths Key, Underworld Chest, Underworld Key, Blood Altar, Music Box (Fallen Beholder), Music Box (Viscount), Viscount Trophy, Goblin Drummer Banner, Goblin Spirit Guide Banner, Le Fantôme Banner, Blowfish Banner, Abyssal Angler Banner
Changes/Bug Fixes
- Removed Dread Eye, Amber-Augmented Magick Staff, Spiked Stompers, Stat Gauntlets, Flight Wings, Circuit Breaker armor, Sand Storm Claymore, Pulse Lure, Blood Pact, Death Gate buff, Theseus Thread buff
- Cleaned up and reworked healer and bard coding to function far better (Fixed "double healing", "fake healing", etc.)
- Added Life Recovery, Heal Streak, Mitigated Damage
- Added Opal and Onyx to gem caves, gem chunks & loose gems
- Added Sandstone Ingot placed tile
- Fixed Thorium Mod teleports insta-gibbing players on arrival due to "fall damage"
- Fixed Spirit Arrows not having the donator item name color
- Fixed Borean Strider naturally double spawning in some cases
- Fixed Firestorm Boots not counting for the Cobbler to respawn
- Fixed Ebon Hood mana increase being 5 instead of the proper 10
- Fixed Serpent's Bubble Wand increased healing effect stacking infinitely
- Fixed Clarinet causing massive lag in multiplayer
- Fixed Treasure Bag (Lunatic Cultist), Treasure Bag (Dark Mage), and Treasure Bag (Ogre) only dropping for one player in multiplayer
- Fixed The Primordials despawns in some cases
- Fixed Army Ant & Fire Ant making mummy noises
- Fixed Guardian's Exhaustion being healed by the nurse
- Fixed Star Scouter not despawning in some cases
- Fixed The Grand Thunder Bird attack projectile visual glitch
- Fixed Forgotten One having some fight issues and bugs
- Fixed Corrosion not making enemies take more damage
- Fixed Blooming Staff, Jelly Pond Wand & Champion's Bomber Staff not being treated as magic attacks
- Fixed Cape of the Survivor's invincibility effect not actually working
- Fixed Debuffs not stacking their damage in some cases
- Fixed Scarlet Chests spawning in the dungeon sometimes
- Fixed Bookcases being solid throughout, not counting as tables, etc.
- Fixed Lycan & Gilded Lycan enrage damage
- Fixed Spike Bomb's explosion accidentally dealing no damage
- Fixed Exotic Butterflies flickering in multiplayer
- Fixed Forgotten One message not displaying after defeating Plantera the first time
- Fixed Hags only attacking players if they are far away
- Fixed Magical Broomstick and Golden Scale movement issues
- Fixed Snow Elemental applied debuffs on player contact
- Fixed Desert Acolyte's sandstorm in multiplayer
- Fixed Wind Chimes stunning projectile being slower than the first three shots
- Fixed Hired Demon to "work better"
- Fixed Theseus' Thread in multiplayer
- Fixed Scorpain duration being infinite
- Fixed Drift Boots not working with gravity potions
- Fixed Mount crashes caused by lack of an idle animation
- Fixed Desert Acolyte & Weapon Master specialties taking money in an inconsistent way and not being affected by the discount card
- Fixed Nova Rifle & DMR right-click scoping ability
- Fixed Twinkle exploit that gave super fast life energy spawns
- Fixed Gold Duck not being considered a rare creature
- Fixed Sentries not working quite like vanilla sentries
- Fixed Time Warp's day shifting power working not quite as intended
- Fixed Scythes being drawn behind the player as opposed to in between body and arms
- Fixed Healer books having the "Spell Book:" prefix, didn't make much sense
- Fixed Tarantula stat inconsistencies between its wall and ground form
- Fixed Music Boxes having to be crafted or dropped in some cases (now function like vanilla ones)
- Fixed Balladeer armor's neck visual bug
- Fixed Frost Wurm, Crimipede, Coldling, Chilled Spitter, Coolmera, Chilled Cannon, Frozen Gross, Freezer, Frost Fang, Chilling Wisp, Frozen Face, Snow Eater, Snow Ball, Snow Singa, Granite Eradicator, Granite-Fused Slime, Granite Surger, Hammerhead, Dissonance Seer, Blooming Hornet, Fleshy Hornet, Dragon Hornet, Queen Jellyfish, Lich, Engorged Eye, Bone Flayer debuff immunities
- Changed Thorium Ore to spawn deeper underground, and at a higher frequency (Not a ton more per world, but is localized now)
- Changed Enchanted Barrier & Meteor Barrier into Enchanted Barrier Wand and Astral Barrier Wand
- Changed Spirit Water Pouch into Cleansing Water Pouch
- Changed Dread equipment, Illumite equipment, and Buried Champion equipment sprites
- Changed Novice Cleric armor, Iridescent armor, Magma armor, and Flight armor set bonuses
- Changed Blooming Shield, Astro-Beetle Husk, Dark Intent, Nightshade Flower, Terra Scythe, Terra Staff, Christmas Cheer, The Triangle, The Black Staff, Potent Extract, Thunder Talon, Silver's Fang effects
- Changed Depth Scales, Sea Scale, Super Plasma Cannon, Dread items, Bow of Light, Bountiful Harvest, Bone Reaper, Bone Baton, Eel-rod, Magick Staff, Soul Stone, Nova Rifle, Sacrificial Dagger, Scouter items, Illumite items, Molten Collar, Kinetic Knife sprites
- Changed Healer around greatly
- Changed Hallowed Paladin armor into Sacred armor
- Changed Danger armor effects
- Changed Molten Collar, Desecrated Heart and Cracked Battle Horn to no longer give any passive bonuses
- Changed Ogre Snot-Gun, Ogre Sandals, Moonlight Staff, Barrier Generator, Spud Bomber, Liberation rarity
- Changed Treasure Bag (Dark Mage) and Treasure Bag (Ogre) to have a 25% chance to drop in tier 3 Old ones army
- Changed Lihzahrd Saxophone, Kazoo & Bassoon to wind instruments, and made the Silver and Epic Mouthpiece affect them in a suitable way
- Changed Scarlet Chest items slightly
- Changed Metalurgy Shields to not increase max health and instead grant you a life shield while in combat
- Changed Phylactery so that it is now a "-Soul Storage-" item
- Changed Berserker Staff into a summoner item
- Changed Danger Dagger into a throwing item
- Changed Moonlight Staff into a Lycan drop
- Changed Sunray Staff & Sunflare Guitar into Le Fantôme drops
- Changed True damage to properly "ignore" enemy defense
- Changed Spell Book - Teeth & Feather Barrier Rod into a radiant weapons, Spell Book - Teeth is now Leech Bolt
- Changed Strange Plating craftables to not require the Soul Forge
- Changed Gauze, Pill, Mage Hand, Apothecary's Cyan Vial, Apothecary's Scarlet Vial, Time Warp, Silver Mouthpiece, Vibration Tuner, Guitar Pick, Plunger Mute, Combat Banner, Morale Banner, Battle Banner, Mist Weaver, Morning Dew, Liberation, Shu's Wrath crafting recipes
- Changed Subwoofer tooltips to be 'slightly' less confusing
- Changed Whispering Dagger to drop you to 20% life, but now only gives you 10% increased radiant speed as opposed to 25%. Damage and crit bonus unchanged
- Changed Golden Scale, Sinister Acorn, Nano Clam Cane, Bio Matter drop chances
- Changed Medical Bag into an accessory
- Changed Cook's Food buffs to last 25% of the buffs corresponding potion duration
- Changed Etherian Grog & Blueberry Tart buffs
- Changed Weapon Master to move in after defeating Fallen Beholder
- Changed Confused Zombie boss summon prices to be much higher, to try and avoid more gold exploits
- Changed Opal Staff's visuals, recipe and stats
- Buffed Aura staff buff duration from 1.5 seconds to 5 seconds, and aura duration from 30 seconds to 1 minute
- Buffed Bloom Guard duration from 20 seconds to 1 minute
- Buffed Cursed Hammer thrown player damage from 100 to 200
- Buffed Angler's Bowl to work outside of water, at a lesser effect
- Buffed Drenched Dirk range a little bit
- Buffed Charm to now decrease enemy contact damage from 20% to 25%
- Buffed Throwing Axes to deal 25% increased damage when falling from an arc ("battleaxes" properly renamed to throwing axes)
- Buffed Sentinel's Wand base heal from 10 to 25
- Buffed Riff Weaver to apply Acid Venom for 2 seconds to enemies struck by the initial projectile
- Buffed Earworm Potion empowerment length bonus from 2 to 4 seconds
- Buffed Music Notes empowerment length bonus from 1 to 2 seconds
- Buffed Ogre Sandals movement speed and damage
- Buffed Bramble Shot damage from 18 to 24 and knockback from 4 to 6 but use time from 22 to 26
- Buffed Tide Turner's Depth-Crown orb production rate from 2.5 seconds to 0.5 seconds
- Buffed Spirit Trapper armor damage, minion count and changed its set bonus just a little
- Buffed Particle Whip range, use speed slightly and damage from to 37 to 40
- Buffed Gauss Flinger range slightly, damage from 23 to 28, and use time from 17 to 16
- Buffed Energy Staff to also increase inspiration regeneration, and mana regeneration even more so, but no longer gives mana directly
- Buffed Moonlight Staff heal from 2% of target's health to 2.5% of target's health
- Buffed Support Sash to increase target healing received when the potion effect heals an ally
- Buffed Cleansing Water Pouch replenish time from 1 second to 0.5 second, and its replenish cost from 10 to 8 mana
- Buffed Unbound Fantasy maximum heal from 15% to 50% of allies health and empower timer from 1.5 seconds to 1 second
- Buffed Blooming Wand base heal from 10 over 5 seconds to 20 over 5 seconds
- Buffed Fallen Paladin armor life regeneration rate, defense and set bonus from 10% to 15% damage taken heal
- Buffed Plague Lord's Flask stats from 7% to 10% and blight damage from 25/sec to 50/sec
- Buffed Iridescent Staff mana cost from 25 to 15, damage from 20 to 25 and use time from 38 to 34
- Buffed Celestial Burst Staff damage from 58 to 68 and mana cost from 25 to 20
- Buffed Christmas Cheer damage from 60 to 74 and knockback from 6.5 to 8
- Buffed Snack-o'-Lantern heal from 40 + bonus healing to 30 + 10 per 2 bonus healing
- Buffed Comet Crossfire damage from 28 to 30, use time from 20 to 18, knockback from 4 to 6, and explosion tick speed to 3 hits per explosion
- Buffed Staff of Sol mana cost from 40 to 30
- Buffed Cupid's String damage from 46 to 48 and use time from 18 to 15
- Buffed Mana Delight mana recovery amount from 125 to 250
- Buffed Fortifying Wand maximum shield amount from 20 to 25
- Buffed Barrier Generator maximum shield amount from 30 to 50
- Buffed Granite Ion Staff maximum shield amount from 30 to 50
- Buffed War Forger's mana cost from 15 to 10 but nerfed maximum shield amount from 30 to 25
- Buffed Tranquil Lyre damage from 20 to 28, mana cost from 20 to 15, and velocity from 10 to 12
- Buffed Friendly-Fire Staff bonus damage per ally life steal from 15% to 25%
- Buffed Reaction Gas duration from 5 seconds to 7.5 seconds
- Buffed Templar armor set bonus to also increase healing speed by 10%
- Buffed Holy Hammer damage from 55 to 60
- Buffed Hallowed Blessing damage from 32 to 35
- Buffed Light Bringer's Warhammer damage from 48 to 64
- Buffed Pill Popper damage from 42 to 58
- Buffed Time Warp to also progress the current moon phase
- Buffed Shield decay time from every 1/2 a second to every 1 second
- Buffed Sound Sage's Lament maximum damage from +65% at max range to +100% at max range
- Buffed Cure use time from 14 to 10.
- Nerfed Wooden Whistle, Harmonica, and Flute by taking away its light emission
- Nerfed Flute's homing capability greatly
- Nerfed Honey Recorder use time from 8 to 10, bee shots from 3 to 2-3 and made the bees cost 1 inspiration and the honey none
- Nerfed Slag Stompers damage from 30 to 20
- Nerfed Borean Strider attacks to not reapply frozen if you're already frozen
- Nerfed True Blood Thirster to act appropriately like a slightly stronger True Night's Edge
- Nerfed Nimbus wyvern mount speed as well as its flight duration from 10 seconds to 7.5 seconds
- Nerfed Black Weapon damages by 25-35 all around
- Nerfed Borean Fang Staff damage from 32 to 26, use time from 32 to 42, mana cost from 10 to 12 and fang amount from 7 to 5
- Nerfed Frost Plague Staff damage from 32 to 30, use time from 22 to 36, mana cost from 8 to 15 and frost attack damage from 100% to 75%
- Nerfed Pyroclast Staff damage from 38 to 32, use time from 6x3 to 24, blast damage from 75% to 50% and mana cost from 10 to 15
- Nerfed Mist Weaver projectile count from 6 to 4
- Nerfed Glowing Potion radiant damage increase from 12% to 10%
- Nerfed Super Plasma Cannon damage from 75 to 55 and charge up time from .75 seconds to 2.5 seconds
- Nerfed Glacial Sting damage from 45 to 42, use time from 17 to 20 and freeze duration from 2 seconds to 1.5 seconds
- Nerfed Omega Drive damage from 28 to 20, shoot frequency from every 3/4 second to every 1 second and range moderately
- Nerfed Terra Bow damage from 64 to 60, use time from 14 to 18, and homing shot damage from (50 * ranged damage)x2 to a proper 75% of bow damage
- Nerfed Terra Scythe damage from 58 to 56 and removed its right-click attack
- Nerfed Enchanted Rings and The Ring values from 4 to 3
- Nerfed Prydwen heal amount from 4+heal bonus to flat 5
- Nerfed Warlock armor set bonus from 50 flat damage shadow wisps to 75% of original crit damage shadow wisps
- Nerfed Devil's Carapace & Ghastly Carapace life regeneration from 2 to 0
- Nerfed Sandstone Helmet defense from 2 to 1
- Nerfed Danger Dual-shot use time from 30 to 36
- Nerfed Templar armor max mana increases from 80 to 40
- Nerfed Yew Wood Breastguard shoot speed increase from 15% to 10%
- Nerfed Illumite Chestplate shoot speed increase from 18% to 15%
- Nerfed Icy armor set bonus to effect enemies after a short delay as opposed to instantly
- Nerfed Talon Burst damage from 6 to 5, knockback from 4 to 2, use time from 20 to 26 and it no longer emits light
- Nerfed Shooting Star Blast-Guitar use time from 22 to 20, base bounce amount from 2 to 1, and buffed damage from 98 to 110
- Nerfed Didgeridoo piercing from infinite to 4
- Nerfed Champion's God Hand damage from 28 to 26, use time from 18 to 22 and knockback from 4 to 3
- Nerfed Spark Taser damage from 46 to 40, and use time from 18 to 20
- Nerfed Rocket Fist damage from 40 to 38, explosion damage from 125% to 100%, use time from 34 to 38, and buffed knockback from 4 to 6
- Nerfed Shambler chain ball duration from 4 to 3 seconds
- Nerfed Octopus' movement towards players behind tiles greatly
- Nerfed Putrid Serpent defense
- Nerfed Goblin Trapper spike bomb damage from 30/60 to 20/40
- Nerfed Feeding Frenzy