1.5.1.0
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1.5.1.0 | ||||||
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“Christmas Eve Miracle from Space” | ||||||
Release date December 24th, 2018 | ||||||
Version chronology | ||||||
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Version history |
1.5.1.0 served to balance and fix many long standing bugs, vanilla inconsistencies and poorly designed features and mechanics.
Additions
- Added Magma-bound Fishing Line, Scarlet Crate, Flaming Crack-Gut, Magma Gill, Bouncing Flame Potion, Igneous Rock, Scorched Bone, Inspiration Hair Dye, Crude Bat, Baseball, Pink Phaseblade, Pink Phasesaber, Black Phaseblade, Black Phasesaber, Cyan Phaseblade, Cyan Phasesaber, Crystal Scorpion
- Added Whispering armor
Changes
- Reworked the Star Scouter boss encounter with new visuals, sprites and some changed fight mechanics.
- Rebalanced all pre-hardmode bosses.
- Added Onyx and Opal to the Extractinator loot table, having equal chance as other vanilla gems (except for Amber).
- Removed Subwoofer buffs.
- Changed Magma Slab to Magma Bar.
- Changed Conflagration Potion crafting recipe.
- Changed life shield so that any increase you get towards your maximum life heals that amount as well.
- Changed Metallurgy Shields from an in-combat life shield generator to a constant life shield generator & stops decay.
- Changed Metallurgy Shields so that they no longer have an equip limit.
- Changed Gem Rings so that you may only equip one at a time.
- Changed Onyx Ring & Enchanted Onyx Ring from crit damage to armor pen.
- Changed The Ring to include Onyx's new armor pen.
- Changed Crietz from a crit bonus to an AoE damage effect on crit.
- Changed Subwoofers to simply give chance on-hit debuff effects to you and nearby ally attacks.
- Changed Thor's Hammer: Melee effect from a small buff to a chance on-hit stun effect.
- Changed Counter Strike so it now gives +100% crit and +20% melee speed.
- Changed Enchanted Pickaxe so that they are less common.
- Changed extra loot from all Chests to be more in line with vanilla.
- Changed Octopus so that they now drop Black Ink.
- Changed Blacksmith so that he now sells the Sharpening Station in hardmode.
- Changed Wyvern Slayer to now be sold by the Weapon Master.
- Changed stats and effects of all Hooks.
- Changed Vertebra so that it may now be crafted into Leather.
- Changed some vertebra requiring recipes to now require Leather instead.
- Changed Avian Cartilage to drop after Eye of Cthulhu has been defeated.
- Changed Potions so that they all have the same useTime as vanilla.
- Changed Suspicious Golden Keys so that they now spawn Lihzahrd Mimics if the chest it is placed in is in front of natural Lihzahrd Brick Walls.
- Changed Water Chestnut drop rates in the Aquatic Depths to be half as much.
- Changed World Gen so that there will always be at least 1 of each possible rare item in Depth Chests and Scarlet Chests for each world, and both Chests are now more common.
- Changed drop chances, sell prices and tooltips on many items.
- Changed Ghostly Grapple, Devil's Reach and Leviathan hooks so that their dusts are affected by dyes.
- Changed Strange Plating and Life-Powered Energy Cell to be more random in their drop amount, and slightly increased their amount in expert.
- Changed crate loot to be more in line with Vanillas.
- Changed Balladeer's Turbo Tuba:
- Reduced default wingtime, ascent and horizontal speed stats
- Pressing down while ascending increases flight time, reduces ascent speed and increases horizontal speed
- Pressing up while ascending reduces flight time, increases ascent speed and reduces horizontal speed
- Polished the dust effects, which are now affected by dyes
- Changed Celestial Carrier:
- Reduced default ascent and horizontal speed stats
- While gliding, horizontal speed is increased, and pressing the up button decreases falling speed even more
- Polished the dust effects, which are now affected by dyes
Balance
- Rebalanced The Black Weapon set, Terra weapons, items made from Terrarium Core, Magma Bar, Sandstone Ingot, Avian Cartilage, yoyos and all pre-hardmode pickaxes, axes and hammers.
- Rebalanced many Healer items, such as Life Pulse Staff, Li'l Cherub's Wand, Templar's Grace, etc.
- Buffed Diamond Ring to include Onyx's old crit damage boost.
- Buffed Gem Ring non-damage values from 2 (not enchanted) / 3 (enchanted) to 3 (not enchanted) / 5 (enchanted).
- Buffed Palm Cross to deal double damage and burn most undead enemies, not just skeletons.
- Buffed Life Pulse Staff from 35 maximum heal to 100 maximum heal over full duration.
- Buffed Li'l Cherub's Wand maximum heal amount from 2 to 5 and increased the frequency of the angels heal.
- Buffed Onyx Staff damage from 16 to 18, use time from 34 to 32, knockback from 3.75 to 4 and velocity from 7.25 to 7.5.
- Buffed Searing Blade damage from 78 to 100, crit from 4% to 20%, use time from 29 to 19 and it now autoswings.
- Buffed Ball n' Chain to now grant immunity to Shambler Balls.
- Buffed Coral Helmet to now grant 5% damage reduction when wet.
- Buffed Eye of Odin summon's attack rate.
- Buffed Glacial Sting use time from 20 to 18.
- Buffed Rocket Fist use time from 38 to 30 but decreased damage from 38 to 34.
- Buffed Healthy, Wizard and Survivalist's Boots to decrease movement penalties for the respective resource regen.
- Buffed Star Trail damage from 32 to 35 but nerfed projectile damage to 50%.
- Buffed Goblin War Shield to also grant 2 life recovery while standing still.
- Nerfed Gem Ring damage values from 2 (not enchanted) / 3 (enchanted) to 1 (not enchanted) / 2 (enchanted).
- Nerfed Null-Zone Staff projectile damage reduction from 25% to 20%.
- Nerfed Opal Staff mana cost from 4 to 5 and buffed knockback from 3.25 to 3.5.
- Nerfed Blood Thirster use time from 26 to 29 and removed autoswing.
- Nerfed True Blood Thirster use time from 26 to 30 and projectile piercing from 4 to 3.
- Nerfed Band of Replenishment passive hp/mp regeneration from 1.5 to 0.5 and decreased mana regeneration delay bonus slightly.
- Nerfed Wyvern Slayer thrust attack damage from 125% to 100%.
- Nerfed Flight armor set wing duration from 35 tiles to 29.
- Nerfed Shu's Wrath damage from 50 to 46.
- Nerfed Cinder String use time from 22 to 24.
- Nerfed Hemorrhage damage from 35 to 34.
- Nerfed True Hemorrhage knockback from 5 to 4.
- Nerfed Hell's Bell use time from 28 to 30.
- Nerfed Wondrous Wand damage from 42 to 34, knockback from 4 to 3 and increased mana usage from 4 to 5.
- Nerfed Stalagmite use time from 28 to 36, knockback from 4 to 3 and increased mana usage from 10 to 15.
- Nerfed Life Bloom armor heal amount so that it cannot exceed 50 every 10 seconds.
- Nerfed Yew Wood Breastguard firing speed increase from 10% to 8%.
- Nerfed Bronze armor set bonus lightning strike chance from 33% to 20% and increased thrown damage increase on breastplate from 18% to 20%.
- Nerfed Coral Chestguard damage reduction from 15% to 10%.
- Nerfed Trombone projectile penetration from infinite to 10.
- Nerfed The Green Tambourine damage from 70 to 64 and use time from 12 to 16.
- Nerfed all tambourine projectile lifetime from 10s to 4s.
- Nerfed Eel-rod damage from 22 to 20 and spark damage from 100% to 66%.
- Nerfed Icy Piccolo damage from 16 to 12 and use time from 18 to 20.
- Nerfed Obsidian Rackett damage from 26 to 22 and use time from 14 to 18.
- Nerfed Song of Ice & Fire use time from 12 to 14 and knockback from 6 to 5.
- Nerfed Drenched Dirk damage from 22 to 18, use time from 8 to 10 and increased velocity from 12 to 13.
- Nerfed Aquaite Knife ricochet damage from 100% to 25%.
- Nerfed Sandstone Throwing Knife use time from 14 to 20.
- Nerfed White Dwarf armor ivory flare damage from 0.5% to 0.1% of target's maximum hp.
- Nerfed mana regen delay bonuses of all things that gave any, this includes the Aura - Holy Shine, Aura - Mana Regeneration, Healing Mastery, Enchanted, Mightily Enchanted, Season's Greeting, Band of Replenishment, Artificer's Rocketeers, Wizard Shoes, Survivalist's Boots, Naga-Skin Suit, Cryo-Magus' Tabard, Folv's Ancient Robe, Dream Weaver's Hood, Dream Weaver's Tabard, Dream Weaver's Treads, Pyromancer's Cowl, Harbinger armor, Celestial armor, Life Binder armor, Sacred armor, Biotech armor, Novice Cleric armor and the Empowerment - Mana Regeneration.
Fixes
- Fixed Life Shield sometimes not being applied or being applied many times at once.
- Fixed Attack Speed effects sometimes being incongruent depending on the item.
- Fixed "all damage" effects sometimes being incongruent depending on the item.
- Fixed Blood Chambers so that they are now less picky when selecting a place to generate into.
- Fixed Wither's unintentionally high damage from 100/s to 40/s.
- Fixed Terrarium Backlash's unintentionally high damage from 100/s to 50/s.
- Fixed Biome Keys having an extra empty line on their tooltip.
- Fixed Hot Horn and Molten Knife being crafted at the Workbench.
- Fixed Crystalline Charm not increasing mining range of pickaxes and drills.
- Fixed Demo's Guidance not increasing life regen, and the nurse charging the player to remove the buffs from it.
- Fixed Cupid's String life healed/shown mismatch.
- Fixed maximum stack size for Unholy Shards, Opal, and Onyx.
- Fixed Titan Bow dealing 4.5 times the damage on crit instead of 3 times.
- Fixed crit tooltip from all thrown weapons (including Vanilla ones) showing wrong values.
- Fixed all Items, Buffs and Empowerments that were supposed to give mana regen sometimes not actually giving any.
- Fixed Beds, Doors, Chests, Music Boxes and the Blood Altar so that they now properly have auto-select highlights.
- Fixed Templar's Grace projectile sometimes healing the same player multiple times
- Fixed Sentinel's Wand not working in Multiplayer.
- Fixed weird behavior from Magenta Torches and Black Torches when placed on any liquid.
- Fixed bubbles in the Aquatic Depths slowing down the game and spawning while auto-pause is on.
- Fixed many enemy immunities, stats, drop rates and money drops being too inconsistent with vanilla.
- Fixed Abyssal Angler sometimes spawning in pre-hardmode.
- Fixed bug related to the arms of the Octopus, Kraken, Granite Eradicator and Queen Jellyfish in Multiplayer.
- Fixed banners not being placeable on the underside of half blocks / platforms.
- Fixed bug with Drift Boots, Steel Toed Boots and Weighted Winglets fall speed changes.
- Fixed Wind Chimes producing lingering non-existent hitboxes that broke the weapon.
- Fixed Biome Mimics spawned from putting keys in chests being able to spawn in pre-hardmode, and not spawning with auto-pause on.
- Fixed a bug where attack speed could become too high, making weapons not work.
- Fixed Butterflies dealing damage sometimes.
- Fixed Gilded Lycan not dealing damage sometimes.
- Fixed Warmth Potion not affecting damage taken from enemies it should affect.
- Fixed Thorium Skeletons so that they no longer attack the Skeleton Merchant and vice versa.
- Fixed all caught Critters so that they can now be released.
- Fixed Critters not taking damage from enemies.
- Fixed Butterflies so that they now fly away from enemies to match vanilla butterflies.
- Fixed Gold Ducks spawning on beaches and not making duck noises.
- Fixed Shambler Balls so that they now only attach to the player that killed the Shambler carrying it, and their chain breaks when the player goes too far away.
- Fixed Meteor Head summon dealing damage far quicker than intended.
- Fixed background objects in the aquatic depths replacing and breaking old ones when randomly generated.
- Fixed dungeon enemies sometimes spawning even when Skeletron hasn't been defeated.
- Fixed Brackish Clump always giving only 1 for some vanilla loot and not dropping aquaite at times.
- Changed all bosses, minibosses and rare, tough enemies so that they are now immune to , , , , , , , and
- Affected non-boss enemies:
- Vanilla: Wyvern, Paladin, Corrupt Mimic, Crimson Mimic, Hallowed Mimic, Ice Golem, Sand Elemental, Goblin Warlock, Mothron, Headless Horseman, Dark Mage, Ogre, Betsy, Flying Dutchman, Mourning Wood, Pumpking, Everscream, Ice Queen, Santa-NK1, Martian Saucer
- Thorium: Patch Werk, Corpse Bloom, Hell Bringer Mimic, Mycelium Mimic, Submerged Mimic, Jungle Boulder Mimic, Molten Boulder Mimic, Rocky Boulder Mimic, Snowy Boulder Mimic