1.5.1.0

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1.5.1.0
Star Scouter.png
“Christmas Eve Miracle from Space”
Release date
December 24th, 2018
Version chronology
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1.5.0.41.5.1.01.5.1.1
Version history

1.5.1.0 served to balance and fix many long standing bugs, vanilla inconsistencies and poorly designed features and mechanics.

Additions

Changes

  • Reworked the Star Scouter boss encounter with new visuals, sprites and some changed fight mechanics.
  • Rebalanced all pre-hardmode bosses.
  • Added Onyx and Opal to the Extractinator loot table, having equal chance as other vanilla gems (except for Amber).
  • Removed Subwoofer buffs.
  • Changed Magma Slab to Magma Bar.
  • Changed Conflagration Potion crafting recipe.
  • Changed life shield so that any increase you get towards your maximum life heals that amount as well.
  • Changed Metallurgy Shields from an in-combat life shield generator to a constant life shield generator & stops decay.
  • Changed Metallurgy Shields so that they no longer have an equip limit.
  • Changed Gem Rings so that you may only equip one at a time.
  • Changed Onyx Ring & Enchanted Onyx Ring from crit damage to armor pen.
  • Changed The Ring to include Onyx's new armor pen.
  • Changed Crietz from a crit bonus to an AoE damage effect on crit.
  • Changed Subwoofers to simply give chance on-hit debuff effects to you and nearby ally attacks.
  • Changed Thor's Hammer: Melee effect from a small buff to a chance on-hit stun effect.
  • Changed Counter Strike so it now gives +100% crit and +20% melee speed.
  • Changed Enchanted Pickaxe so that they are less common.
  • Changed extra loot from all Chests to be more in line with vanilla.
  • Changed Octopus so that they now drop Black Ink.
  • Changed Blacksmith so that he now sells the Sharpening Station in hardmode.
  • Changed Wyvern Slayer to now be sold by the Weapon Master.
  • Changed stats and effects of all Hooks.
  • Changed Vertebra so that it may now be crafted into Leather.
  • Changed some vertebra requiring recipes to now require Leather instead.
  • Changed Avian Cartilage to drop after Eye of Cthulhu has been defeated.
  • Changed Potions so that they all have the same useTime as vanilla.
  • Changed Suspicious Golden Keys so that they now spawn Lihzahrd Mimics if the chest it is placed in is in front of natural Lihzahrd Brick Walls.
  • Changed Water Chestnut drop rates in the Aquatic Depths to be half as much.
  • Changed World Gen so that there will always be at least 1 of each possible rare item in Depth Chests and Scarlet Chests for each world, and both Chests are now more common.
  • Changed drop chances, sell prices and tooltips on many items.
  • Changed Ghostly Grapple, Devil's Reach and Leviathan hooks so that their dusts are affected by dyes.
  • Changed Strange Plating and Life-Powered Energy Cell to be more random in their drop amount, and slightly increased their amount in expert.
  • Changed crate loot to be more in line with Vanillas.
  • Changed Balladeer's Turbo Tuba:
    • Reduced default wingtime, ascent and horizontal speed stats
    • Pressing down while ascending increases flight time, reduces ascent speed and increases horizontal speed
    • Pressing up while ascending reduces flight time, increases ascent speed and reduces horizontal speed
    • Polished the dust effects, which are now affected by dyes
  • Changed Celestial Carrier:
    • Reduced default ascent and horizontal speed stats
    • While gliding, horizontal speed is increased, and pressing the up button decreases falling speed even more
    • Polished the dust effects, which are now affected by dyes

Balance

  • Buffed Diamond Ring to include Onyx's old crit damage boost.
  • Buffed Gem Ring non-damage values from 2 (not enchanted) / 3 (enchanted) to 3 (not enchanted) / 5 (enchanted).
  • Buffed Palm Cross to deal double damage and burn most undead enemies, not just skeletons.
  • Buffed Life Pulse Staff from 35 maximum heal to 100 maximum heal over full duration.
  • Buffed Li'l Cherub's Wand maximum heal amount from 2 to 5 and increased the frequency of the angels heal.
  • Buffed Onyx Staff damage from 16 to 18, use time from 34 to 32, knockback from 3.75 to 4 and velocity from 7.25 to 7.5.
  • Buffed Searing Blade damage from 78 to 100, crit from 4% to 20%, use time from 29 to 19 and it now autoswings.
  • Buffed Ball n' Chain to now grant immunity to Shambler Balls.
  • Buffed Coral Helmet to now grant 5% damage reduction when wet.
  • Buffed Eye of Odin summon's attack rate.
  • Buffed Glacial Sting use time from 20 to 18.
  • Buffed Rocket Fist use time from 38 to 30 but decreased damage from 38 to 34.
  • Buffed Healthy, Wizard and Survivalist's Boots to decrease movement penalties for the respective resource regen.
  • Buffed Star Trail damage from 32 to 35 but nerfed projectile damage to 50%.
  • Buffed Goblin War Shield to also grant 2 life recovery while standing still.

Fixes

  • Fixed Life Shield sometimes not being applied or being applied many times at once.
  • Fixed Attack Speed effects sometimes being incongruent depending on the item.
  • Fixed "all damage" effects sometimes being incongruent depending on the item.
  • Fixed Blood Chambers so that they are now less picky when selecting a place to generate into.
  • Fixed Wither's unintentionally high damage from 100/s to 40/s.
  • Fixed Terrarium Backlash's unintentionally high damage from 100/s to 50/s.
  • Fixed Biome Keys having an extra empty line on their tooltip.
  • Fixed Hot Horn and Molten Knife being crafted at the Workbench.
  • Fixed Crystalline Charm not increasing mining range of pickaxes and drills.
  • Fixed Demo's Guidance not increasing life regen, and the nurse charging the player to remove the buffs from it.
  • Fixed Cupid's String life healed/shown mismatch.
  • Fixed maximum stack size for Unholy Shards, Opal, and Onyx.
  • Fixed Titan Bow dealing 4.5 times the damage on crit instead of 3 times.
  • Fixed crit tooltip from all thrown weapons (including Vanilla ones) showing wrong values.
  • Fixed all Items, Buffs and Empowerments that were supposed to give mana regen sometimes not actually giving any.
  • Fixed Beds, Doors, Chests, Music Boxes and the Blood Altar so that they now properly have auto-select highlights.
  • Fixed Templar's Grace projectile sometimes healing the same player multiple times
  • Fixed Sentinel's Wand not working in Multiplayer.
  • Fixed weird behavior from Magenta Torches and Black Torches when placed on any liquid.
  • Fixed bubbles in the Aquatic Depths slowing down the game and spawning while auto-pause is on.
  • Fixed many enemy immunities, stats, drop rates and money drops being too inconsistent with vanilla.
  • Fixed Abyssal Angler sometimes spawning in pre-hardmode.
  • Fixed bug related to the arms of the Octopus, Kraken, Granite Eradicator and Queen Jellyfish in Multiplayer.
  • Fixed banners not being placeable on the underside of half blocks / platforms.
  • Fixed bug with Drift Boots, Steel Toed Boots and Weighted Winglets fall speed changes.
  • Fixed Wind Chimes producing lingering non-existent hitboxes that broke the weapon.
  • Fixed Biome Mimics spawned from putting keys in chests being able to spawn in pre-hardmode, and not spawning with auto-pause on.
  • Fixed a bug where attack speed could become too high, making weapons not work.
  • Fixed Butterflies dealing damage sometimes.
  • Fixed Gilded Lycan not dealing damage sometimes.
  • Fixed Warmth Potion not affecting damage taken from enemies it should affect.
  • Fixed Thorium Skeletons so that they no longer attack the Skeleton Merchant and vice versa.
  • Fixed all caught Critters so that they can now be released.
  • Fixed Critters not taking damage from enemies.
  • Fixed Butterflies so that they now fly away from enemies to match vanilla butterflies.
  • Fixed Gold Ducks spawning on beaches and not making duck noises.
  • Fixed Shambler Balls so that they now only attach to the player that killed the Shambler carrying it, and their chain breaks when the player goes too far away.
  • Fixed Meteor Head summon dealing damage far quicker than intended.
  • Fixed background objects in the aquatic depths replacing and breaking old ones when randomly generated.
  • Fixed dungeon enemies sometimes spawning even when Skeletron hasn't been defeated.
  • Fixed Brackish Clump always giving only 1 for some vanilla loot and not dropping aquaite at times.
  • Changed all bosses, minibosses and rare, tough enemies so that they are now immune to Freezing.png, Petrify.png, Paralyzed.png, Fungal Growth.png, Stunned.png, Charmed.png, Oozed.png, Distorted Time.png and Daybroken.png
  • Affected non-boss enemies:

Wiki pages patched

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