Healer's Card

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Healer's Card
  • Healer's Card item sprite
Auto-swing
Stack digit 1.png
Statistics
TypeTool
Tooltip'Gifted to truly dedicated healers'
RarityRarity Level: 3
Sell200000*20 Gold Coin.png

The Healer's Card was an informational tool that was gifted to players who reached a 100 life heal streak for the first time. Alternatively, it could be purchased from the Spiritualist after obtaining a heal streak of at least 100.

The Healer Card displayed a collection of information that may be helpful to Healers. It served as quantifiable proof of their accomplishments and could provide bragging rights.

Information

Displayed Information Explanation
Bonus Healing The amount of bonus healing the player is being provided by armor, equipment, buffs, etc.
Highest heal streak The highest amount the player's life streak ever reached.
Heal streaks build up over time and are increased by healing allies, stealing life, and mitigating ally damage taken. A heal streak ends after 3 seconds of none of these occurring.
Total healing done The total amount of healing done, life stolen, and damage mitigated by the healer.
Total damage mitigated The total amount of ally damage negated by damage reduction and defense effects provided by the player.
Total close calls The amount of times your heals triggered a close call.
Close calls occur when the healed ally would have died if the last heal they received had not happened.
ex: An ally has 100 life, is healed for 10, then takes 105 damage.
Total lives saved An approximation of how many lives the healer may have saved in raw heals alone.
Before the defeat of any mechs, the calculation is simply (Total healing done / 400)
After defeating a mech boss it is (Total healing done / 500).

History

  • 1.6.4.0: Removed.
  • 1.5.0.4: Heal streak required to obtain Healer's Card reduced from 500 life to 100.
  • 1.5.0.0: Introduced.