Healer's Card
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The Healer's Card was an informational tool that was gifted to players who reached a 100 life heal streak for the first time. Alternatively, it could be purchased from the Spiritualist after obtaining a heal streak of at least 100.
The Healer Card displayed a collection of information that may be helpful to Healers. It served as quantifiable proof of their accomplishments and could provide bragging rights.
Information
Displayed Information | Explanation |
---|---|
Bonus Healing | The amount of bonus healing the player is being provided by armor, equipment, buffs, etc. |
Highest heal streak | The highest amount the player's life streak ever reached. Heal streaks build up over time and are increased by healing allies, stealing life, and mitigating ally damage taken. A heal streak ends after 3 seconds of none of these occurring. |
Total healing done | The total amount of healing done, life stolen, and damage mitigated by the healer. |
Total damage mitigated | The total amount of ally damage negated by damage reduction and defense effects provided by the player. |
Total close calls | The amount of times your heals triggered a close call. Close calls occur when the healed ally would have died if the last heal they received had not happened. ex: An ally has 100 life, is healed for 10, then takes 105 damage. |
Total lives saved | An approximation of how many lives the healer may have saved in raw heals alone. Before the defeat of any mechs, the calculation is simply (Total healing done / 400) After defeating a mech boss it is (Total healing done / 500). |
History
- 1.6.4.0: Removed.
- 1.5.0.4: Heal streak required to obtain Healer's Card reduced from 500 life to 100.
- 1.5.0.0: Introduced.