The Stalker
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The Stalker
Statistics
Type | Weapon – Healer |
---|---|
Damage | 14 (Radiant) |
Knockback | 7 (Strong) |
Critical chance | 4% |
Use time | 28 (Average) |
Velocity | 10 |
Tooltip | Heals ally and player life equal to your bonus healing Swings a gruesome mace that releases lingering healing energy on its first hit Up to 3 healing energy can exist at once |
Rarity | |
Sell | |
Research | 1 required |
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Brain of Cthulhu | 1 | 33.33% |
The Stalker is a radiant weapon that is dropped by the Brain of Cthulhu. It swings out a gruesome mace in an inaccurate fashion, which can extend up to 12 tiles before returning and damages and pierces enemies. The first successful strike in an attack releases a lingering energy particle that heals players it touches equal to the attacking player's bonus healing. Up to three healing energy can exist at a time, and it disappears after 10 seconds.
Notes
- The maximum amount of health the lingering energy particle can heal is 4.
- Functionally, its Corruption counterpart is the Rotten Cod. However, the way it is obtained correlates more with the Eater of Pain.
History
- 1.6.4.0: Buffed maximum heals from 2 to 4.
- 1.5.1.1:
- Damage increased from 11 to 14 and knockback increased from 3 to 7.
- Use time decreased from 40 to 28.
- Adjusted trajectory and velocity.
- 1.5.0.0: Introduced.