Fallen Beholder
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Fallen BeholderHardmode exclusive
Classic
Expert
Master
Statistics
Type | Boss |
---|---|
Environment | The Underworld |
AI Type | Fallen Beholder AI |
Damage | 50100150 (Contact) 4080120 (Void Gate) |
Max Life | 15,00021,00026,775 |
Defense | 20 |
KB Resist | 100% |
Immune to |
"A glimpse into what lies beyond the void. Its prolonged stay in the world of Terraria has left it weaker than in its home dimension."
The Fallen Beholder is a Hardmode boss that can be fought after acquiring some Soul of Plights and crafting a Void Lens. Basic Hardmode equipment is recommended, as the Fallen Beholder's attacks can be very punishing.
While Fallen Beholder is alive, its exclusive music A Sight To Behold will play.
Spawn
The Fallen Beholder does not spawn on its own, and requires the player to summon it with a Void Lens while in The Underworld.
Behavior
The Fallen Beholder will fly in the air and occasionally lunge at the player, dealing high contact damage. As Fallen Beholder does this, it will barrage the player with a variety of magical attacks.
Attacks
- Will shoot out a slow moving, but powerful, eradication beam at the chosen player.
- While below 80% life, will unleash a large spread pulse of dark magic that heavily debuffs players it contacts.
- While below 60% life, will summon slowly moving void gates that shoot powerful laser beams directly beneath them.
In Expert Mode
- Upon reaching 40% life, its second form will be unleashed.
Summons
Image | Name | Condition |
---|---|---|
Beholder | Always / While in first form |
In Expert Mode
Expert
Master
Statistics
Type | Boss |
---|---|
Environment | The Underworld |
AI Type | Fallen Beholder AI |
Damage | 100150 (Contact) 120 (Lava Cascade)180 (Lava Cascade) |
Max Life | 8,400 / 21,00010,710 / 26,775 |
Defense | 30 |
KB Resist | 100% |
Immune to |
Fallen Beholder (Soul of the Void) is the Expert Mode exclusive second form of The Fallen Beholder.
Behavior
- Will rapidly unleash eradication beams at the player.
- Rapidly ram into nearby players for massive damage.
- Summons a void portal above the players head, which causes a tidal wave of lava to rupture from below them after a short delay.
- All attacks will leave a highly damaging burn on the hit player.
- Summons lava waves that increase in height the lower the health is.
Aftermath
- When killed, Fallen Beholder's drops will spawn inside a box made out of Hellstone Bricks to keep them from falling into lava.
- Defeating Fallen Beholder will cause either Lodestone Chunks or Valadium Chunks to generate throughout the world. This can happen up to three times per ore with each successive defeat, and more ore than usual will generate each time if defeated in Expert Mode.
- Defeating Fallen Beholder for the first time will allow the Weapon Master to move in.
- Once defeated, certain NPCs will start selling new items:
- The Cobbler will sell Lava Waders.
- The Confused Zombie will sell the Void Heart and Death Gazer's Glass.
- The Desert Acolyte will sell the Sandweaver's Tiara.
- The Diverman will sell The Sea Mine.
- The Party Girl will sell the Kazoo.
- The Spiritualist will sell the Cross Necklace, Recuperate, Li'l Cherub's Wand, and Li'l Devil's Wand.
- The Wizard will sell the Fragmented Rune and Empty Wormhole Potion.
Tips
- To avoid most of Fallen Beholder's attacks, the player can continuously run across The Underworld, outrunning most of the attacks. This can be achieved easily with a hellbridge.
History
- 1.7.0.1:
- Nerfed maximum life from 15000 / 24000 / 30600 to 15000 / 21000 / 26775 and buffed damage from 50 / 75 / 100 to 50 / 100 / 150.
- Buffed Void Gate damage from 30 / 60 / 90 to 40 / 80 / 120.
- Buffed Lava Cascade damage from 100 / 150 to 120 / 180.
- 1.7.0.0:
- Nerfed health from 17500 / 25000 to 15000 / 24000 / 30600.
- Buffed defense from 0 to 20.
- 1.6.5.6: Renamed from "Coznix, The Fallen Beholder" to "Fallen Beholder".
- 1.6.5.0:
- Now drops Hell Roller.
- Map icon sprites updated.
- 1.6.2.1: Coznix' second phase sprite updated.
- 1.4.2.0: Fight updated and attack visuals improved.
- 1.2.12.10:
- Contact damage decreased from 90/180 to 50/75.
- Coznix' second phase contact damage decreased from 200 to 100
- 1.2.5.0: Encounter is now more difficult.
- 1.2.3.4: Introduced.