Defense
Jump to navigation
Jump to search
For more information about the mechanics behind defense, see Defense.
Defense is a player statistic that decreases the amount of damage taken from attacks.
Defense Boosts
Item | Accessory Defense |
---|---|
![]() |
1 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
3 |
![]() |
3 |
![]() |
5 (while standing still) |
![]() |
5 |
![]() |
2 for every 20 artificer's energy |
![]() |
20 (absorbs 25% of damage done to players on your team; only active below 25% life) |
Metallurgy Shield | Accessory Defense |
![]() |
1 |
![]() |
1 |
![]() |
1 |
![]() |
1 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
3 |
Buff / Debuff | Temporary Defense |
![]() |
5 |
![]() |
20 |
![]() |
Increases defense by 4/8/12/16 |
![]() |
Defense of players within aura increased by 10 |
![]() |
Defense of healed allies increased by 14 |
Armor Penetration
Armor penetration is a statistic that reduces the defense of the player's targets. For instance, Abomination normally has 8 defense. If the player has 5 armor penetration, then damage dealt to the Abomination will be calculated using 3 defense instead of 8.
Item | Source | Armor penetration bonus |
---|---|---|
![]() |
![]() ![]() ![]() |
15 |
Game mechanics | |
---|---|
Combat | Artificer's Energy • Crowd Control • Minions • Out of Combat • Special Ability |
Environment | Events • Music • Status messages |
Thrower | Thrower Exhaustion • Technique Scrolls |
Healer | Additional Healing • Auras • Healing Effects |
Bard | Empowerments • Inspiration • Big instruments |
Interface | Tips |
Items | Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes • Item transmutations |
Game | Configuration settings • Fishing • Game controls • Mod Calls • Mod Support • NPC names |
Player | Buffs and Debuffs • Damage reduction • Death Prevention • Defense • Permanent boosts • Resource • Life Shield |