Out of Combat
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Out of Combat is a mechanic added by the Thorium Mod. Various items only function when the player is in combat or out of combat. A player is considered in combat if they have damaged or have been damaged by an enemy in the last 5 seconds. After 5 full seconds of doing neither, the player will be considered out of combat.
Out of Combat
Source | Effect | |
---|---|---|
Blooming Shield | Increases the player's Life recovery by 1 up to 5 every other second. | |
Assassin Potion | Causes the next throwing attack to critical strike for 4× the damage. | |
Pacifist Necklace | Increases the player's additional healing by 2. | |
Recovery Wand | Increases healing done by 3×. |
In Combat
Source | Effect | |
---|---|---|
Medical Bag | Grants you 1 Life recovery for 10 seconds. | |
Crawdad Claw | Grants you up to 3 damage. | |
Giant Shell Spine | Grants you up to 5 defense. | |
Salamander Eye | Grants you up to 2 life recovery. | |
Monster Charm | Grants you up to 3 damage, up to 5 defense and up to 2 life recovery. |
Out of Combat items |
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Recovery Wand • Blooming Shield • Pacifist Necklace • Assassin Potion • Medical Bag • Crawdad Claw • Giant Shell Spine • Salamander Eye • Monster Charm |
Game mechanics | |
---|---|
Combat | Artificer's Energy • Crowd Control • Minions • Out of Combat • Special Ability |
Environment | Events • Music • Status messages |
Thrower | Thrower Exhaustion • Technique Scrolls |
Healer | Additional Healing • Auras • Healing Effects |
Bard | Empowerments • Inspiration • Big instruments |
Interface | Tips |
Items | Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes • Item transmutations |
Game | Configuration settings • Fishing • Game controls • Mod Calls • NPC names |
Player | Buffs and Debuffs • Damage reduction • Death Prevention • Defense • Permanent boosts • Resource • Life Shield |