Inspiration
![Inspiration Inspiration](/images/3/3b/Inspiration.gif)
Inspiration is a resource consumed by the player in order to use symphonic weapons. The player's current and maximum inspiration is shown as a circular series of wedges above the player, while inspiration is being used. Inspiration regenerates automatically as long as the player isn't firing a Bard weapon.
Each character starts with 10 maximum inspiration. Using Inspiration Fragments increases the player's maximum inspiration by 1 permanently by adding another wedge to the meter, up to a maximum of 20. If the player's inspiration is already 20 or more, using Inspiration Shards increases the player's maximum inspiration by 1 permanently by adding a purple layer to already-existing wedges, up to a maximum of 30. If the player's inspiration is 30 or more, using Inspiration Crystals further increases the player's maximum inspiration by 1 permanently by adding an orange layer of the already-existing purple wedges, up to a maximum of 40.
Affecting Inspiration
In order to be a more effective Bard, certain items can help to recover inspiration or make inspiration notes appear more often.
Item | Effect on Inspiration |
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Increases maximum inspiration by 2. |
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8% increased inspiration regeneration rate. |
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Increases maximum inspiration by 2. Every nearby ally increases your inspiration regeneration by 2%. |
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Increases maximum inspiration by 3. |
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Increases maximum inspiration by 2. |
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While running, your inspiration regeneration is increased. |
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10% increased inspiration regeneration rate. |
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4% increased inspiration regeneration rate. |
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7% increased inspiration regeneration rate. |
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4% increased inspiration regeneration rate. |
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Inspiration notes drop 4% more often and 5% increased inspiration regeneration rate. |
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Inspiration notes drop 6% more often. |
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Inspiration notes drop 4% more often. |
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Inspiration notes are twice as potent. |
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10% increased inspiration regeneration rate. |
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10% increased inspiration regeneration rate. |
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Inspiration notes drop 10% more often. |
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15% increased inspiration regeneration rate. |
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Inspiration notes drop 10% more often. |
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15% increased inspiration regeneration rate. |
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Inspiration notes drop 10% more often. |
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20% increased inspiration regeneration rate. |
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Inspiration notes drop 10% more often. |
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Each unique empowerment increases inspiration regeneration by 2%. |
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15% increased inspiration regeneration rate. |
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25% increased inspiration regeneration rate. Increases maximum inspiration by 5. Inspiration notes that drop will become more potent |
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Inspiration notes drop 15% more often. |
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Increases maximum inspiration by 3. |
Restoring Inspiration
Inspiration regenerates on its own when not in use, until the player's current maximum is reached. The rate at which it regenerates picks up speed when not in use, making it more efficient to burn all of your inspiration at once and then wait for a full recovery. This down time can be used to focus on dodging attacks and switching Bard weapons for other empowerments that may be best suited for the situation. Player movement does not impede the regeneration process allowing for constant movement with no setbacks.
There are also several items that can be used to restore inspiration:
Item | Notes |
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Cyan inspiration notes restore 3 inspiration instantly when collected and cannot be placed in the inventory. They can only be obtained from wired Music Note Statues. |
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Green inspiration notes restore 5 inspiration instantly when collected and cannot be placed in the inventory. They are dropped by all enemies. |
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Red inspiration notes restore 10 inspiration instantly when collected and cannot be placed in the inventory. They only appear when the Noble armor set is worn. |
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Yellow inspiration notes restore 8 inspiration instantly and provide a random level I empowerment to all nearby players when collected and cannot be placed in the inventory. They only appear when the Rhapsodist armor is worn. |
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Doubles the chance for inspiration notes to appear when used. |
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Increases the pickup range for inspiration notes when used. |
History
- 1.4.0.0: Introduced.
Game mechanics | |
---|---|
Combat | Artificer's Energy • Crowd Control • Minions • Out of Combat • Special Ability |
Environment | Events • Music • Status messages |
Thrower | Thrower Exhaustion • Technique Scrolls |
Healer | Additional Healing • Auras • Healing Effects |
Bard | Empowerments • Inspiration • Big instruments |
Interface | Tips |
Items | Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes • Item transmutations |
Game | Configuration settings • Fishing • Game controls • Mod Calls • NPC names |
Player | Buffs and Debuffs • Damage reduction • Death Prevention • Defense • Permanent boosts • Resource • Life Shield |