Thrower Armor

From Thorium Mod Wiki
Jump to navigation Jump to search
Main article: Thrower

Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
Pre-Hardmode
Sandstone armor.png Sandstone armor female.png Sandstone armor 1 3 2 6
  • +15% throwing damage
  • +10% movement speed
  • Set Bonus: Desert winds have granted you a sandy double jump
Flight armor.png Flight armor female.png Flight armor 4 6 5 15
  • +15% throwing damage
  • +6% throwing critical strike chance
  • +10% movement speed
  • Set Bonus: You can now briefly fly
Bronze armor.png Bronze armor female.png Bronze armor 6 8 7 21
  • +20% throwing damage
  • +10% throwing critical strike chance
  • +10% throwing speed
  • +10% throwing velocity
  • +10% movement speed
  • Set Bonus: Throwing damage has a 20% chance to unleash a piercing lightning strike
Hardmode
Plague Doctor's armor.png Plague Doctor's armor female.png Plague Doctor's armor 8 12 9 29
  • +40% throwing damage
  • +10% throwing critical strike chance
  • +10% throwing velocity
  • 33% chance to not consume thrown items
  • Increases your maximum technique points by 1
  • Set Bonus: Your plague gas will linger in the air twice as long and your plague reactions will deal 20% more damage
  • Set Effect: After-image effect when moving
Fungus armor.png Fungus armor female.png Fungus armor 8 12 10 30
  • +30% throwing damage
  • +5% throwing critical strike chance
  • +5% throwing speed
  • 33% chance to not consume thrown items
  • Increases your maximum technique points by 1
  • Set Bonus: Damage done against mycelium affected enemies is increased by 10%. Dealing damage to enemies inflicted by mycelium briefly increases throwing speed by 10%
Hallowed Guise (equipped).png Hallowed Guise (equipped) female.png Hallowed armor(Hallowed Guise) 8 15 11 34
  • +7% damage
  • +25% throwing damage (+32% total)
  • +7% critical strike chance
  • +8% throwing critical strike chance (+15% total)
  • +30% throwing speed
  • +8% movement speed
  • Set Bonus: Become immune after striking an enemy, and increases your maximum technique points by 2
  • Set Effect: After-image and pulsating effect
Ancient Hallowed Guise (equipped).png Ancient Hallowed Guise (equipped) female.png Ancient Hallowed armor(Ancient Hallowed Guise)
Lich's armor.png Lich's armor female.png Lich's armor 10 16 12 38
  • +45% throwing damage
  • +15% throwing critical strike chance
  • +30% throwing velocity
  • 33% chance to not consume thrown items
  • Increases your maximum technique points by 1
  • Set Bonus: Killing an enemy will release a soul fragment. Touching a soul fragment greatly increases your movement and throwing speed briefly
  • Set Effect: Large pulsating effect
Shade Master's armor.png Shade Master's armor female.png Shade Master's armor 14 20 16 50
  • +55% throwing damage
  • +20% throwing critical strike chance
  • +10% throwing speed
  • +30% throwing velocity
  • 33% chance to not consume thrown items
  • Increases your maximum technique points by 2
  • +15% movement speed
  • Set Bonus: 50% of the damage you take is staggered over the next 10 seconds
  • Set Effect: Small pulsating effect, after-image when moving
White Dwarf armor.png White Dwarf armor female.png White Dwarf armor 16 26 22 64
  • +60% throwing damage
  • +20% throwing critical strike chance
  • +15% throwing speed
  • +30% throwing velocity
  • 33% chance to not consume thrown items
  • Increases your maximum technique points by 2
  • +20% movement speed
  • Set Bonus: Critical strikes will unleash ivory flares from the cosmos. Ivory flares deal 0.1% of the hit target's maximum life as damage
  • Set Effect: Small pulsating effect
Tide Turner's armor.png Tide Turner's armor female.png Tide Turner's armor(Tide Turner's Depth-Crown) 18 22 20 60
  • +25% melee damage and +65% throwing damage
  • +16% melee and throwing critical strike chance
  • +10% melee and throwing speed
  • +20% increased melee knockback and throwing velocity
  • 50% chance to not consume thrown items
  • +30% movement speed
  • Thrown damage applies Granite Surge to hit enemies for 5 seconds
  • Produces a floating globule every 0.5 seconds; every globule makes your next attack a mini-crit if it does not crit
  • Set Bonus: Throwing damage has a 20% chance to release homing tide daggers all around the player
  • Set Effect: Small pulsating effect