Gel Glove
Type | Weapon – Thrower |
---|---|
Damage | 14 (Throwing) |
Knockback | 4 (Weak) |
Critical chance | 4% |
Use time | 18 (Very Fast) |
Velocity | 10 |
Tooltip | Throws out a ball of gel that bounces against surfaces Can be charged to increase in damage, bounce amount, and size Overuse of this weapon exhausts you, massively reducing its damage Killing enemies recovers some of your exhaustion |
Inflicts Debuff | Exhaustion |
Debuff duration | 20 seconds |
Debuff tooltip | Some throwing items are now much weaker |
Rarity | |
Sell | |
Research | 1 required |
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
King Slime | 1 | 33.3% |
Treasure Bag(King Slime) | 1 | 33.3% |
The Gel Glove is a Pre-Hardmode throwing weapon that has a chance to be dropped by King Slime. It throws out a slow-moving gel ball that can bounce off up to 2 tiles and hit an unlimited number of enemies. Holding the attack button will charge up the weapon; charging will increase the size of the gel ball up to 250% its original size, as well as its damage up to 50% additional damage, and the number of tiles it can bounce off of up to 2 additional bounces.
Like most non-consumable throwing weapons, using this weapon builds up an exhaustion meter that appears below the player. Not using the weapon will make the meter slowly go back down. However, if it becomes completely filled, the user will be inflicted with the Exhaustion debuff, causing all non-consumable throwing weapons to deal massively decreased damage for some time. The meter resets after the debuff ends.
Its best modifier is Unreal.
Notes
- It takes 2 seconds to fully charge the weapon.
- Charging the Gel Glove will drain extra exhaustion; without equipment or buffs that increases the time taken to become fully exhausted, a full charge will consume 14% of the exhaustion meter.
- The gel ball will become more affected by gravity for the last 3 seconds it is active.
- If the
Show Donator Item Color
configuration option is disabled, the Gel Glove will have a rarity of instead of the standard .
History
- 1.6.5.6: Introduced.