Death Prevention is a mechanic added by the Thorium Mod. Normally, when a player reaches 0 life, they die and respawn after a short delay. Various items within the mod prevent, undo, or delay this process from happening, giving players a second chance to live. Prevent, Revive, and Delay are the current forms this mechanic can take.
Prevent
A Prevent stops a player from taking fatal damage, heals them by a set amount in most cases, and grants them brief invulnerability. All the below sources inflict a common debuff, preventing multiple death prevention means from being combined.
Revive
A Revive brings a dead player back to life, allowing them to continue fighting.
Source |
Cost |
Health restored |
Additional effect
|
|
Ancient Tome of Revival |
250 Mana + 5 second cast time |
10% of max life |
Revived players suffer 30 seconds of Mortality.
|
Delay
A Delay makes the player invulnerable to damage and stops them from dying right away for a set duration. After the duration, regardless of their health, the player dies as they would have.
Notes
- Leaving and re-entering the world resets the cooldown of all death prevention effects, much like normal debuffs.
- Death caused by Technique: Last Stand can not be avoided by equipping another death prevention item before the 15 second timer on the buff granted after receiving would-be fatal damage runs out.