Charged Splasher
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Charged SplasherHardmode exclusive
The meter charging up while the weapon is being used.
The Charged Splasher is a craftable Hardmode ranged weapon. It does not require ammunition; holding the attack button will instead rev up the weapon. The charge is split into 5 segments that each take half a second to charge, indicted by a meter that fills behind the player. Releasing the attack button will rapidly unleash a barrage of paintballs that travel with a small arc, draining from the meter until empty. The player cannot swap weapons while firing the weapon.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Mythril Anvil / Orichalcum Anvil | ||
Ingredient(s) | Amount | |
Paintball Gun | 1 | |
Illegal Gun Parts | 1 | |
Cog | 8 | |
Result | ||
Charged Splasher | 1 |
Notes
- Each segment of charge fires 12 paintballs, for a total of 60 shots from a full meter.
- If the
Show Donator Item Color
configuration option is disabled, the Charged Splasher will have a rarity of instead of the standard .
Trivia
- This weapon's mechanics and general design are based on the Splatling weapon class in the Splatoon series.
- The shape of the weapon is also based on the Minigun from Team Fortress 2.