Baritone Saxophone

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Yuma's Pendant.png
Donator Item
This is a donator item! It is dedicated to: lemon guy
Baritone SaxophoneHardmode exclusive
  • Baritone Saxophone item sprite
Auto-use
Stack digit 1.png
Wind Instrument
Statistics
TypeWeaponBard
Damage40 (Symphonic)
Knockback4 (Weak)
Inspiration3
Critical chance4%
Use time46 (Extremely Slow)
Velocity6
TooltipYour pitch adjusts the range, damage, and inspiration cost of the fired notes
RarityRarity level: Donator
Buy / Sell200000*20 Gold Coin.png / 40000*4 Gold Coin.png
Research1 required
EmpowermentsEmpowerment - Resource Grab Range.pngEmpowerment - Maximum Resource.png
Sounds
Use

The Baritone Saxophone is a Hardmode Bard weapon that can be purchased from the Steampunker. It fires music note projectiles that damage enemies and bounce once within the first 0.5 seconds. The position of the user's cursor from the player alters various aspects about the weapon. This includes the number of music note projectiles fired as well as their damage, knockback and velocity, and the inspiration cost and use time of the weapon.

When used, it empowers nearby players and the user with the Resource Grab Range II and Maximum Resource III empowerments.

Its best modifier is Fabled.

Pitches

Pitch Cursor Distance*
(tiles)
Attack Inspiration
cost
Use time
multiplier
Damage
multiplier
Knockback
multiplier
Velocity
multiplier
Low 0 – 9.375 Fires 4 notes at low velocity with a 30º angle variation. 3 125% 125% 150% 40%
Medium 9.375 – 21.875 Fires 4 notes with a 15º angle variation. 2 100% 100% 100% 100%
High >21.875 Fires 3 notes at high velocity with only a 3º angle variation. 1 83.33% 75% 50% 160%

Notes

  • If the Show Donator Item Color configuration option is disabled, the Baritone Saxophone will have a rarity of Rarity Level: 5 instead of the standard Rarity level: Donator.

Trivia

  • This item's use sound is The Lick, a stock musical phrase heavily used throughout jazz compositions.

History

  • 1.7.1.3: Buffed projectiles by allowing them to bounce once within the first 0.5 seconds of the projectile's lifetime.
  • 1.6.5.6: Sprite updated.
  • 1.6.5.5: Introduced.