1.7.2.2
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1.7.2.2 | ||||||
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“We're Not Dead' Update Hotfix #2” | ||||||
Release date January 27th, 2025 | ||||||
Version chronology | ||||||
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Version history |
Thorium Mod 1.7.2.1 to Thorium Mod 1.7.2.2 served to fix any bugs and inconsistencies not found in 1.7.2.0.
Additions
- Added Deadwood Fence.
- Added "Summoner's Association" support for Artillery Potion.
- Added special item transmutations between Vuvuzela colors.
Changes
- Updated visuals for:
- Spirit Breaker, Wyrm Decimator.
- Earthen Golem and Viscount rockfall attack.
- Updated Adamantite Klaxon and Titanium Cimbasso crafting recipes to use a bar amount consistent with other Adamantite and Titanium weapons.
- Updated Necrotic Skull crafting recipe to now require 5 Spirit Droplets.
- Changed Meteorite Oboe effect from a random directional multi-hit projectile, to a static, consistent burst.
- Changed most minion summoning weapons to summon minions at the cursor location instead of on the player.
- Changed Aquatic Hallucination to be ignored by homing attacks and summons.
- Changed Le Fantôme and Dissonance Seer by adding immunity to Confused.
- Changed Viscount, Granite Energy Storm, and Buried Champion to drop Healing Potions instead of Lesser Healing Potions when defeated.
- Removed Vial of Venom drops from Black Widow and Brown Recluse to avoid unintended progression skips.
Balance
- Rebalanced Thorium flamethrowers to better match 1.4.4 vanilla flamethrowers:
- Spirit Breaker:
- Nerfed damage from 36 to 31, knockback from 4 to 2, and use time from 12 to 16.
- Capped healing rate to 10 health per second.
- Now only gains 10% benefit from increased firing speed boosts.
- Buffed range from 28 to 30 blocks, armor penetration from 0 to 15, hit rate from 6 hits per second to 15 hits per second (using local immunity frames), and debuff duration from 1 to 10 seconds.
- Changed debuff inflicted from Frostburn to Frostbite.
- Added a 15% damage penalty to the next hit for each enemy a projectile pierces.
- Wyrm Decimator:
- Nerfed damage from 220 to 125, range from 48 to 40 blocks, and use time from 10 to 15.
- Now only gains 10% benefit from increased firing speed boosts.
- Buffed armor penetration from 0 to 15, hit rate from 12 hits per second to 20 hits per second (using local immunity frames), and debuff duration from 3 to 10 seconds
- Added a 15% damage penalty to the next hit for each enemy a projectile pierces.
- Changed ammo consumption logic to only consume it on first shot of the burst—thus reduced chance to consume ammo from 90% to 50%.
- Spirit Breaker:
- Rebalanced Adamantite Klaxon penetration from infinite to 10, but buffed secondary pulse damage from 25% to 50% of weapon's base damage.
- Rebalanced Steamgunner Controller firing speed from 5 shots per second to 6 shots per second, greatly improved responsiveness, and changed the fired bullets to behave like High Velocity Bullets, but nerfed damage from 16 to 15.
- Buffed Falling Twilight and Blood Harvest hit rate.
- Buffed Storm-Hatchling Staff damage from 11 to 15 and greatly improved responsiveness.
- Nerfed Titanium Cimbasso damage from 56 to 48, projectile count from 5 to 4, inspiration cost from 5 to 4, reuse delay from 15 frames to 26 frames (total use time from 40 frames to 51 frames), and penetration from 3 to 2.
- Nerfed Meteorite Oboe hit rate from 12 hits per second to 3 hits per second, but increased its radius greatly.
- Nerfed Arsenal Staff damage from 14 to 12, bonus damage per minion slot used on sword from 16.67% to 15%, and reduced the frequency in which they can damage enemies.
- Nerfed Living Wood armor set bonus to no longer grant +1 minion slot.
- Nerfed Spirit Trapper armor set bonus to now have a 1 second cooldown between healing and generating spirit wisps.
- Nerfed Conduit armor set bonus full shield generation time from 4.2 seconds to 7.5 seconds and it no longer damages enemies after blocking an attack.
- Nerfed Terrarium armor Summon Focus to now decrease non-summon damage by 20% while active.
- Removed The Primordials and Dream Eater damage resistance against Terraprisma and Stardust Dragon.
Fixes
- Fixed various typos.
- Fixed Fig, Tamarind, and Kumquat sprites being glitched.
- Fixed Yoyos not showing under the "Recipe Browser" Yoyos filter, and similar mods.
- Fixed Wyrm Decimator projectile having a very large hitbox.
- Fixed Aeon Staff not counting towards the sentry limit.
- Fixed Lady's Light crit chance being 4% instead of the intended 5%.
- Fixed Draconic Magma Staff chain disappearing when the minion is off-screen.
- Fixed Falling Twilight and True Falling Twilight not granting the correct buff to allies.
- Fixed chargeable symphonic weapons and Drum Mallet not playing a sound for other players in multiplayer.
- Fixed Frostwind Cymbals visuals not updating for other players in multiplayer.
- Fixed Adamantite Klaxon and Titanium Cimbasso being crafted at an Iron/Lead Anvil instead of a Hardmode Anvil.
- Fixed Adamantite Klaxon secondary pulse effect using local invincibility frames instead of static invincibility frames, causing unintended high DPS in specific situations.
- Fixed Titanium Cimbasso projectile direction being offset from the player's cursor.
- Fixed Apothecary's Cyan Vial, Apothecary's Scarlet Vial, and Support Sash affecting players on different teams, applying twice, not working with Quick Heal (H), and working with non-Potion items healing at least 50, such as Water Chestnut.
- Fixed Straight Mute effect using local invincibility frames instead of static invincibility frames, causing unintended high DPS in specific situations.
- Fixed Soul Guard and Turn Undead having their rarities swapped.
- Fixed Transformations not casting a grappling hook upon use.
- Fixed Aquatic Depths enemies spawning, brightness lowering, and Deeplight Torch giving positive luck while in The Aether.
- Fixed Aquatic Depths enemies spawning outside of water.
- Fixed teleporting enemies and mini-bosses sometimes teleporting on top of the player.
- Fixed teleporting enemies and minibosses not having sound and visual effects when teleporting, and not instantly teleporting in multiplayer.
- Fixed Cavern enemies spawning in the Underworld.
- Fixed Biter not spawning in the Graveyard during daytime and not dropping Spiffo Plush.
- Fixed Fire Ant not being immune to On Fire! and Hellfire.
- Fixed Gilded Slimeling counting towards Gilded Slime Banner.
- Fixed Hags not displaying visuals on the teleported-to location.
- Fixed Jungle Mimic not counting as a miniboss for various mechanics such as Crowd Control.
- Fixed Relics not having master Mode rarity, causing them to burn in lava and not displaying their name in the proper color in some contexts.
- Fixed Snowy Astroturf minimap color being incorrect.
- Fixed Clay Roofing blending with Dirt Blocks incorrectly, causing invisible blocks.
- Fixed Deadwood Work Bench not having a space in its name.